Working on this project since 2015, this is a Fats AFPS basing it’s inspirations on Unreal Tournament or even Quake. We also foccused on giving a new vibe to it by giving perks like you would find heroes in Overwatch and Rainbow Six Siege.
Eormengrund is a Larp game based in France. Being part of the organisation since the first session (2019). I am the main rules organizer and created them using inspirations in Masslarp events like Mythodea, Lesgendes d’hyborée or Kandorya.
THE SAND EMPERORS
This map is an addon for Dota 2. It was created with the hammer editor and source engine (one at the time). This is an all pick map. I wanted to create a map using the dota mechanics, but with more cliffs than the original to play with.
Game Trap is the project from my student year in Level Design. This is a plateformer puzzle game where the gamer can change gravity to resolve Levels and puzzles. It’s available on the google store.
BALL COLORS MAZE
Joining The team of Ball colors maze to help on creating new levels and cohension betwin them. Working on difficulty curves, debugging, Level design and building. Discover a new adventure/platformer game with more than 50 levels to play and a lot of crystals to find. You have the power to change your color to avoid obstacles and go to the magic portal.
Role player since 2010, I created my own rules set in the universe of Magic the Gathering. It uses cards from the game as spells and inspiration for NPC but with it’s own mechanics.